Honestly, you just need naval bombers to invade England. Battleship can do it better, but you might. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Theyre extremely niche to be frank. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Heavy tanks can mount the same cannons AND they have more breakthrough. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. Never miss a thing. Keep them out of shallow water and away from enemy bombers, both of which murder subs. and then countering it with naval bombers/anti-sub destroyer spam. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Specialized destroyers and naval bombers should do the trick. 10 things I noticed/thought about HOI4. As 1. Result of strategic bomber spam as Germany. Moderator. Finally, use destroyers for your torpedo attackers. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. High level subs with experienced commanders can avoid most detection/damage as well, so you're. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Generally, you do not need SPG with heavy or medium tank divisions. Maybe tanks can help too idk. Reply reply. the. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. 375K subscribers in the hoi4 community. These things kill screens faster than convoys. 5, so it's not helpful in this area. Go to hoi4 r/hoi4. I usually use the name of the class "retrofit. Carlcarl1984 • 2 yr. Also, investing in naval aviation might be worth it for extra anti ship. Infantry can also be upgraded to the point where they can handle. Best Naval doctrine is spamming naval bombers. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Destroyer spam is the old meta. Subs like other people said work well and sub 3s can even whittle down a developed navy. 370K subscribers in the hoi4 community. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. arty for soft attack 21w. Go to hoi4 r/hoi4 • by. Go to hoi4 r/hoi4 • by. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. You should aim for a total of at least 4-5 destroyers per cruiser. Never miss a thing. Submarine Spam, destroyer spam it just doesn't work. 792 votes, 42 comments. Spam divisions/planes. S. 251 votes, 30 comments. Go to hoi4 r/hoi4 • by DukeOfIncels65. As you can see, the divisions cost the same. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Heavy TDs are best, but IC intensive. This still sucks so hard compared to submarines. Put the patrol cruisers in the english channel on patrol, set them to never engage. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). paradoxwikis. If you really want to go with navy stuff go with Base Strike. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. That makes planes far more important than infantry. 6% better. They work very well and are very powerful still. In Europe, a heavy tank destroyer is really handy. I stumbled into decision of which of the 2 choices I should pick as the US. Finally, use destroyers for your torpedo attackers. The backbone of any strike force is the battleship. I transform Royal navy C/D/E class cruisers into glorious murder-screens. Think of it like a car's fuel economy. Now, the same analysis but for 1943 tech:. View community ranking In the Top 1% of largest communities on Reddit. Safer against subs only naval bombers. EpicSos • 4 yr. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. 4 Mp/HP, and ~3. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. You are not detecting subs better with tactical bombers. Be careful if you use mech 1 they are 8kmh. Spam submarines and tell them to convoy raid off your coast. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Those will hunt down the submarine in no time. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. A single Naval Yard outputs 2. Archived post. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Edit to link to my cut/paste. 1 piercing as well as slowing down the max speed. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. Medium howitzer is very good. g. The development of the torpedo gave rise to the Jeune École doctrine, which held. The Super Heavy battleships take far too long as well. Denkt Left the forums permamently. In addition I have a better template that adds AA and logistics. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. Each support company weighs 0. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. Fourth, use the Raiding Fleet designer if possible. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Destroyers. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Bren Mk. Heavy guns shoot at targets in the gun line first, then at screens. Naval bombers really don't make a lot of sense in HOI4 I have to admit. Spam submarines hard and do most of the fighting on ground and air. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. S. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. III DEMS & SBML two-inch mortar. Type A fleet is the lazy bastard approach. Personally for me CLs are the winners of this update, in a flashback to the game’s. 42 Badges. Also they are cheap and expendable meaning they are great for getting naval dominance 3. View community ranking In the Top 1% of largest communities on Reddit. M8oMyN8o. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Subs are the best scouts, best convoy raiders, and best minelayers. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. destroyers also get one shot by p. Navy in MP is crazy fun. 96 Badges. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. The first is to give the tank high soft attack, but very low hard attack and piercing. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Also flanking and encirclement. 5. Surface detection +5. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. k. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Bait them into encirclement or just out murder them. If you want torps for some reason, make a few torp dds. ago. Bay's Plane and Naval Units Scale Mod. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. This is because ships that can't hit other ships will run. r/hoi4 • Need help Knocking out the china. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Duplicate Template 1 and create Template 2. Set the fleet to convoy raid mission with: split. any tactic will defeat AI. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. -Torpedoes aren't affected by combat rows (see next part). If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. This ensures that your width and org are still on track. Depends on your viewpoint. Never miss a thing. Have scout task forces of 2 scout cruisers + 6 destroyers. In this video I look over the potential new naval meta. . Around a 13. com], you can see the full formula for calculating losses and damage. FrontierJustice- • 3 yr. Start Building heavy TDs but dont use them yet. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. The Italian cruiser Partenope in 1895. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. The attention this task entails obviously depends on which country the player is controlling. It's a luxury problem but it can save a lot of unnecessary work, though. Most of the times it's just not worth it to make a good navy for sp. Toggle signature. It does not change tanks' stats. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). even the. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. Sub 3’s are very good, and they are very quick to build. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. and lost the Fuso to the USN destroyer screen. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). this guide focuses mainly on the hoi4 surface fleet. Against the AI, no. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Spam divisions/planes. "Forget all your naval options and spam submarines" - Sun Tzu. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Overall against the AI its viable, but adding some CLs will help a lot. It’s pretty simple, but takes focus to make it efficient. Mar 24, 2006 22. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Barbarossa and No Step Back. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Jump to latest Follow Reply. Never used tank destroyers, since the AI seems to love infantry and little else. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Join my discord:. Front 1. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. The stated goal of Man the Guns is to make the naval gameplay more involved. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. 2 inch Mortar. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Light cruisers can fill the role of destroyers or that of heavy cruisers. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. For example: 'ae 100 infantry_equipment_1'. But in reality other sun's will scare off raiders. DP guns on CL. destroyers also get one shot by p. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Focus on both carrier and regular naval bombers. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Fourth, use the Raiding Fleet designer if possible. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. - Each naval region has a certain amount of superiority depending on the strength of each fleet. I have a feeling it will get crushed by a large stack or by naval bombers. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Also flanking and encirclement. Apr 28, 2021. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. 25 and 37. Originally posted by Random: going to research, or are currently in the process of researching. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). After the 5th their org should be down enough to run over. With 1940s tech. There are essentially two metas. Secret Master Covert Mastermind. For fast encirclement use medium with a lof of soft attacks. Built more CVs for the fast strike force. The problem is Meta and how mechanics work. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Radar tech matters much more than AA tech due to its effect on accuracy. Bren Mk. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. 45 votes, 18 comments. Can certainly start off the campaign with less to get the ball rolling but spam. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. HOI4 Special: Subs with snorkels, lots of Naval bombers. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. but for making screens, use something with light attack. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Colosso95. They win a few battles but I don't seem to make progress. Jump to latest Follow Reply. Spam submarines and tell them to convoy raid off your coast. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. This is from a livestream I did on twitch on Thursday last week. Yesterday, I tested a few things. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. I miss that destroyer. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. there is 3 important modules to a good spam destroyer design. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. . 5 production per day. r/hoi4. Get your army ready and when the Japanese declare war, march northeast. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. In HOI4 you can probably build around 15 destoyers for a Battleship and around. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Get your whole main army as 5inf + engineer. AI has no answer to sub 3 spam. Air Roach is generally considered stronger. Double line at in Divisions, move them around to counter armour. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. 1. Subs can play a lot of different roles and the fleet size depends on what you aim for. Vanilla HOI4 doesn't work. Build nothing but military factories and stuff for ground troops. I would say subs are the most OP. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Capacity divided by consumption. And also of course speed so engine up to 9. Battleship can do it better, but you might. Which makes them much more difficult to sink. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. You don’t need lots of torpedo destroyers. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Here is a raw comparison: Plane type (100x). Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Turn Expert AI on at a minimum. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. @EmhaN In the tank designer, look at the upper left side. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Strike fleets should help you achieve either one of those objectives. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. I'd say hoi4 community overestimates the. 6) Escort group/minesweeping. Always add radar to your ships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. How you get there is up to you (I use surface strike fleets, in the first meta). A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. have 10k planes in 1939. And as a Minor that is a problem. Suffice to say. Now all of them can pierce it, I end my anti-tank gun production because its useless. Torpedoes are OP right now. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. These are definitely used in conjunction with. 3. 369. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Swap two SPAA in for one tank out. The engine keeps them fast. 1936 Destroyer Hull. 1. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Go to hoi4 r/hoi4 • by. 8. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. You can refit it to have some pretty amazing sub detection. Pretty damn cheap for its effects. Lots and lots of mines. 1. So 11-8-2, 12-7-2, or 14-5-2. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Any help would be much appreciated. In HoI4, the default icon of a unit determines its type. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. the reason you build light cruisers as any naval power (uk. Hull count + speed is all you’re really looking for if you go roaches. 65, which is about 21. ago. During battle, they can form the bulk of a screening line to protect. They should have minimum guns, maximum engine and. . Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Swap all their car and motorized supports out for cav ones. If you want to hunt surface fleets, you ll need at least 30 subs i would say. New comments cannot be posted and votes cannot be cast. If you cannot afford to build BBs to counter enemy. increased number of convoys covered by each destroyer on escort from 10 to 12. - When your fleet meets and enemy fleet they begin a naval battle. 366K subscribers in the hoi4 community. 0 unless otherwise noted. The advice given seems to be the current standard. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Line artillery: Infantry speed soft attack boost. Added focus tree toggles for Estonia, Latvia, and Lithuania. All navies in HOI4 start with navies with almost no AA defenses. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. I'd say they are just fine. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. -Sub spam + naval raiding. 7 armour and 13. Please remember this video is not the be all end all, a. Mines. xoldfashionedx Research Scientist • 5 yr. The CLs should be well-rounded with radar and even more than one catapult. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. ago. DD and Naval Bomber spam. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Using base infantry, and tank templates. Which can be sometimes the case because of the longer range of the tactical bombers. I’ve seen Das Boot. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). I've tried doing something similar and completely segmenting my army before, e. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. CL spam is beyond stpuidly effective. Air defence. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Playing as Canada and trying to serve their historical escort role. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. Go to hoi4 r/hoi4 • by. Their role is just to spread damage around, so that nothing gets sunk. This page was last edited on 25 December 2016, at 08:31.